The different parts of the game make a whole, and they fit together like a puzzle. You can design new ships, and use the available researched technology to create different ship types. Battles are integral part of the game, since you fight in space with ships you produced, and on ground in the city you raised (with appropriate defences) and tanks you produced to defend your colonies.
Build a factory on your planet, and your production capacity increases), research (build research centers to assign more workforce on researches in current technologies) etc. The colonies are connected with production (e.g. The great thing in IG about it is that all these pieces fit together, and you don't feel that they have been forced on you. It has several territories: you can take care of your colonies, wage battles, start researches, give orders for production, etc. Gabor Feher: The game is an empire- management game on a global scale. IGNPC: First of all for those familiar with Imperium Galactica, and those not so familiar can you explain the thinking behind the game? What is the IG 2 experience about? We recently took a few minutes out of Gabor Feher's busy schedule to find out exactly how far the team has gone towards their lofty goals and what new surprises we can expect to see when the game finally hits shelves in the early months of 2000. While this sounds like a tidy solution to the whole issue, putting it into practice will be a lot more of a challenge than coming up with the idea in the first place. When the time came to ramp up for the sequel, the designers over at Digital Reality wanted to keep all of the deep gameplay options that made the first game so addictive but to try and find a way to make the title a little more accessable to those players who didn't want to spend hours plotting out their every move, Since the two ideas are, for the most part, polar opposites, the team decided to create a game that would take over as many of the smaller game functions as the player wanted it to, allowing hard core gamers access to the smallest tasks and novice gamers the joy of making only the big decisions.
The original Imperium Galactica was an amazingly complex, but extremely entertaining space conquest game that grabbed the attention of a rabidly vocal group of fans (most of whom are still playing the game today).